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Targeting:
/targetenemy
/targetfriend
/targetparty
/targetraid
/targetlasttarget
/targetlastenemy
/assist [name] - Assist your target or the named unit if specified
Using Items:
/use <itemname>
/use <slot>
/use <bagid> <bagslot>
/equip <itemname>
/equipslot <slot> <itemname>
/userandom <item1>, <item2>, item3, …
Pets:
/petattack
/petstay
/petpassive
/petdefensive
/petaggressive
/petautocaston <spell>
/petautocastoff <spell>
Casting:
/stopcasting
/cast [option] <Spell Name>
/castrandom <Spell Name>, <Spell Name2>, …
/castsequence [reset=N/target/combat/shift/alt/ctrl] <Spell Name1>, <Spell Name2>, …
Sequenced Casting
* A new command /castsequence reset=N/target/combat/shift/alt/ctrl spell1, spell2, spell3
* The reset line can specify a number of seconds after which a sequence resets, or if it should reset on target change or leaving combat.
* The sequence tracks the 'next' spell in the sequence until it resets, the next spell only advances on a successful cast.
* You can specify a conditional at the start of the command before the reset to filter whether the sequence is used (You cannot use per-spell conditionals)
* You can specify items as well as spells
Action Bars:
/changeactionbar <num>
/swapactionbar <num1> <num2>
Attacking:
/startattack [unit]
/stopattack
Buffs/Auras:
/cancelaura <name>
Macros:
/stopmacro [option]
Macros can also work based on a set of options. You can tell the script to do different things depending if the outcome is true or false.
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